111111111111xx11xxxx11111
1111111x111c00zc0000z1111
111111c0zxc0000000000zx11
11111c00000000000000000a1
1111d000000000qwwe0000q11
1111d000000000a111e0qw111
1xx<c000000000a1111w11111
d0000000000000a11>xx11111
d00QWWE0000000zxc000z1111
d00ASSD00000000000000z111
dQMSSSD00000000000000q111
dZSSSSSNWE000qwwwe00q1111
d0ASSSSSSC00q11111ww11111
d0ASSSSSC00q1111111111111
d0ASSSSD000a1111111111111
d0ZSSSSC000a1111111111111
d00ZXXC00qw11111111111111
1wwwwwwww1111111111111111

:def
monster=Rat
monster=Snake


:K
pix grass
walk 0
Action
info Looking out into the field, you are surprised to see several creatures
info thought to be extinct.
info This may be harder than you thought.
:0
pix underground/dirt
walk 0
:1
pix underground/rock
walk 1
:x
pix underground/rock_s
walk 1
:d
pix underground/rock_e
walk 1
:e
pix underground/rock_ne
walk 1
:w
pix underground/rock_n
walk 1
:s
pix underground/rock_w
walk 1
:a
pix underground/rock_w
walk 1
:z
pix underground/rock_sw
walk 1
:q
pix underground/rock_nw
walk 1
:c
pix underground/rock_se
walk 1
:Q
pix underground/void_nw
walk 1
:W
pix underground/void_n
walk 1
:E
pix underground/void_ne
walk 1
:A
pix underground/void_w
walk 1
:S
pix underground/void
walk 1
:D
pix underground/void_e
walk 1
:Z
pix underground/void_sw
walk 1
:X
pix underground/void_s
walk 1
:C
pix underground/void_se
walk 1
:M
pix underground/void_n_right
walk 1
:N
pix underground/void_n_left
walk 1
:>
pix underground/rock_exit
walk 0
Action
if var been_to_third_level=1 | pass | run K
move level3.txt 3 7
hero hero_s
set been_to_third_level 1
:<
pix underground/rock_exit
walk 0
Action
move level1.txt 2 6
hero hero_s
